#83 new
Tom Feist

Weapon-specific Reload

Reported by Tom Feist | November 22nd, 2008 @ 05:32 PM

Depending on weapon implementation, it could be interesting to define different attack options as (weapon, projectile) groups.

Eg: Tank has a:

Cannon (weapon), which can fire (HE shell, Smoke shell, MIRV shell, ...)

Missile Launcher (weapon), which can fire (nuke, guided missile, ...)

Machinegun (fires bullet, tracer, ...)

Laser (different power settings increase damage, but also reload time).

--

User interface involves selecting a weapon (via number keys?), and cycling through available ammo/modes with Q (as current).

It may also be possible to have a reload time be specific to a particular weapon, so players can switch between weapons quickly, but not projectiles within a weapon whilst it is reloading.

Discuss.

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http://www.boomtrapezoid.com/

A stupid game where you blow things up.

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