#107 open
Mark

Tank textures

Reported by Mark | January 11th, 2009 @ 11:21 PM | in Real Artists Ship

Tank textures

It might take a few goes to get these right as it is rather hard to make a good looking sprite in 25 by 13 pixels. But it will happen.

So, what does a tank sprite include?

  • An approximately trapezoidal base with treads.
  • A highlight strip marking out areas on the tank in the player's colour.
  • a gun texture to replace the arrow which rotates and is somehow telescopic. Not sure how this works. Does it de-form, does the end get hidden, does the base get hidden while it slides up and down, or what? Low resolution may make this a moot point.

Discuss?

Comments and changes to this ticket

  • riot

    riot January 11th, 2009 @ 11:33 PM

    I'd suggest having the gun telescoping literally, as a two-stage cartoony sort of tube-within-a-tube arrangement. But i'd say the top priority is making sure it's kept clear exactly how much power you're dialing in - it should be a fairly big difference between none and full.

  • Mark

    Mark January 13th, 2009 @ 05:11 PM

    • Milestone set to Real Artists Ship
    • State changed from “new” to “open”
    • Assigned user set to “Mark”

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http://www.boomtrapezoid.com/

A stupid game where you blow things up.

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