#7 ✓hold
Aanand Prasad

Gun aiming and weapon cycling should be done client-side

Reported by Aanand Prasad | September 5th, 2008 @ 01:44 PM

Network crapness can cause lag in gun aiming and weapon cycling, which is irritating. If there aren't any hidden dangers, and I can't think of any, each player's client should probably be the authority on the following variables, with the server keeping stale copies and broadcasting them to the other players:

  • gunAngle
  • gunAngleChange
  • gunPower
  • gunPowerChange
  • selectedWeapon

Comments and changes to this ticket

  • Norgg

    Norgg October 1st, 2008 @ 06:18 PM

    • Assigned user set to “Norgg”
    • State changed from “new” to “open”
    • Tag changed from bug to bug, weapon

    Gun aiming is now client side, weapon cycling isn't yet.

  • Norgg

    Norgg January 7th, 2009 @ 09:14 AM

    • Milestone set to Real Artists Ship
  • Norgg

    Norgg January 8th, 2009 @ 07:47 AM

    • Milestone cleared.
    • State changed from “open” to “hold”

    Okay, leaving this for now, the aiming was the main thing that needed good latency, and the client doesn't currently get enough ammo information to do weapon cycling effectively.

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http://www.boomtrapezoid.com/

A stupid game where you blow things up.

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