accounts, stats, highscores
Reported by Mark | January 20th, 2009 @ 04:43 PM
So, we've talked about weapon stats logging to keep a handle on the prices of weapons relative to their usefulness. How about player stats logging for nerdish willy waving, as is de rigueur in online gaming?
Individual player accounts with stats logged;
- points scored
- games won
- games lost
- time spent playing
- accuracy
- damage delt
- damage taken
- weapon usage
League tables based on the above for the last 7 days, 30 days and all time;
- highest scoring
- Most dangerous
- most addicted
Comments and changes to this ticket
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riot January 20th, 2009 @ 05:18 PM
Would there be an account system on the website then? If so, then isn't that sort of locking people in to using a central server if they want stats? If not, how do you prevent nick collisions etc?
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Mark January 20th, 2009 @ 05:55 PM
There would be private stats and public stats and an opt-out option on logging private stats publicly for the high-scores table.
So, private player stats get chucked to a file after each game(xml?) and read back on a player stats menu.
Public stats are sent to the central stats server directly after a game. Yes, hosted on the website. I don't particularly see the problem with "locking people in to using a central server" for public stats.
There could even be an option to host a separate high scores server away from the central server - but that's going quite a way and probably isn't necessary without a player base of many thousand.
*shrug * just ideas. I'm sure there're ways of making it work securely and unobtrusively. The specific details could easily be worked out as and when whenever this gets properly thought through for implementation.
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