#62 new
Mark

Terrain generation

Reported by Mark | November 7th, 2008 @ 01:28 PM

Terrain generation - the shapes in a terrain could relate to the current texture set.

The rules for the terrain generation would be specific to a particular background or family of background types. The backgrounds could be tagged with one or a combination of flags including rocky, blocky, hilly, mountainous, precipitous, smooth and bumpy. The terrain generation would respond accordingly, so the forms in the background and terrain texture would be reflected in the (initial) topography.

[Edit] Like this:: alt Environment specific terrain generation

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http://www.boomtrapezoid.com/

A stupid game where you blow things up.

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